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Game Data
Title: Pac-Land
Players: 1
Stages: 8
Year: 1984, 1989
Producer: Namco Ltd.
Bar Code: (missing outer box)
Oh, Oh. There's Trouble in Pac-Land!
A fairy princess has appeared in Pac-Land and it's Pac-Man's job to help her out! Leap
over bridges, cross over rivers and face mountains, forests and deserts in your quest
to save her.
But watch out! Monsters are everywhere. In this all-new Pac-Man adventure you'll have
to use your head as well as your playing skills to reach "Monster Mansion," win back
the fairy princess, score points and return home to your Pac-Man family. Hidden secrets,
special features and dangerous passageways abound in this all-out, monster-gobbling
adventure. Take any of 8 different trips through Pac-Land!
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HuCard Notes:
- Don't bend, drop or subject to shock.
- Keep away from static electricity, heat, water and direct sunlight.
- Please put back into the case after you play.
U.S. Patents #4,462,076,
#4,442,486, #4,454,594
Canada patent #1,183,276
Made in Japan
Liner Notes:
Have you tried these other TurboChip game cards?
- World Court Tennis
- Galaga '90
- Dragon Spirit
- Final Lap Twin
NEC Technologies, Inc.
1255 Michael Drive
Wood Dale, IL 60191-1094
"TurboGrafx," "TurboPad," and
"TurboChip" are trademarks of
NEC Technologies, Inc.
"Pac-Land" is a trademark of
NAMCO LTD.
© 1990 NEC Technologies, Inc.
Printed in U.S.A.
TGM0311289105M
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