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Gaming - Leaving the House Again?

I've been reading the recent articles by Richard Gottlieb over at Global Toy News where he has been talking about pinball machines and how they may in some ways be seen as an allegory to the toy industry. He also clarified a long-standing question I had silently been asking myself, and he is in fact no relation to the Gottlieb pinball empire (of yore).

He discusses the sensory experience that one receives from a pinball machine, and how that total sensory immersion is so important to the experience. I've often had this same discussion, as I champion pinball as something that the home console gaming revolution was never quite able to vanquish - though sadly as went arcades in general, so went pinball as well, save for the odd bowling alley and laundromat here and there. The point is a great one, though, and speaks to things that the toy industry can remember to make a plaything really special, but also - as he says - to learn from the past but apply those lessons to the present and where we want to go. It is only with foresight that any industry, especially those which, in times of economic hardship, are for entertainment like arcades and toys, can grow and succeed.

My follow-on theory as pertains to the gaming industry, and I realize that it is an overly optimistic one, is that perhaps it is time for the resurgence of the arcade as a physical space. What with the explosive growth of 'social' experience tools online, which strive to bring people together, and the myriad apps that 'connect' you to others with similar interests, doesn't it logically follow that maybe people are tired of sitting in their dim living rooms playing xbox games, and are perhaps ready once again to have a shared experience with like minded people in a fun space? An interesting possibility, and something to watch over the months ahead.

Posted by charlie on July 14th 2011, 10:04 PM
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